![]() We have some hierarchy mockups, but if any of you come up with an idea or a cool feature, make sure you tell us and we'll give it a nice look! But we want to do all this without a node based system. We also want to give the option to have timed choices. We know we want to have multiple options when answering a question and branched reactions. ![]() The Dialogue module will be started during this period, but we can't give a fixed deadline (we said that the Inventory was going to be released a month ago and we're already a month late). And also we'll start working on third-party integrations. We've been focused 100% on the product since its release and now that we are confident that the package is stable and robust, we have to find ways to get it out there.ĭuring the next 6 months we'll focus on expanding the store and add more small modules, such as a character-field-of-view that allows to create stealth games or a module that allows to create physics-based puzzles. We would like to focus a little bit on getting Game Creator known. We'll make an official announcement in the upcoming days, though nothing stops you from opening it and downloading the Inventory module and the new Scene Transitions module It is confidential and should not be opened. PS: Oops! We unintentionally posted Game Creator Store link. All you need to do is to click on download, open Unity and enable the module from the Preferences window. Just type and you'll see a search bar and a bunch of modules. We quoted store because everything there is free and you won't even have to register. ![]() The second big announcement is our Game Creator Store. So, what's coming during the next months? First of all, we've send to review the Inventory module, which is a free extension of Game Creator that allows to manage, use and craft items with just a few clicks. Click to expand.Hi Kit! Yeah, we'll need to update a few things in the front page, as now that it's been a few months since we released Game Creator our roadmap has slightly moved.
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